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Guitar Hero Turns 20 – How a Plastic Axe United the Gap Between Music Fans

It has been 20 years since Guitar Hero debuted across the Atlantic, giving players everywhere the opportunity to feel like a rock star. Not literally, but try convincing someone who has mastered Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues scrolling down the display in time with a song. Every sequence corresponded to particular chords, producing the sensation of an authentic live show.

Harmonix previously tried its hand with rhythm games prior to teaming up with RedOctane, later acquired by Activision in 2006. Together, they laid the foundations for an unlikely massively profitable series that had a significant impact on numerous musicians included, introducing classic bands to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, recalls the initial budgetary hurdles in securing the songs – despite the fact the first two games primarily featured cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he says. “Even with the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. However, when the game took off, and record sales and radio play increased, everyone wanted to participate.”

He continues: “Among the amazing things was the number of mothers and fathers reached out and thanked us for exposing their children to the songs they adored. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game revived classic rock back into vogue: “Guitar Hero offered a bigger, younger audience. Generally such music was seen as music that was past it, however once it got included in the title young people discovered it, abruptly it was cool. That legitimised it, eliminating the ‘dad rock’ tag. It gave all our music a new life.”

In 2008, the Answer’s debut album was still not available stateside, meaning the game was a key medium of discovery for the band as they went on a North American tour opening for the rock giants. “Their crew were playing Never Too Late on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group greater revenue than any of their studio albums. It moved well over half a million units upon release, and demand for Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.

The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem popularized through the game – on Clone Hero, a freeware game with similar mechanics and extensive personalization features. The song is difficult enough on the hardest setting, not to mention played at double speed while hitting every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.

“The game offers a, fantasy thing. If you play other games, it doesn't imply you should use actual weapons and go to war,” notes musician Herman Li.

DragonForce previously wrapped up a profitable run before their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label calling to tell me that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it threatened to overshadow everything else the band has done. Recently, the track featured in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I’m glad we’ve been part of people’s lives”.

The Lasting Impact of a Plastic Guitar

The best marketing, be it for cars, clothes or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the creators felt that humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to participate”.

The majority of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Games like the fan project and newer releases have kept the community alive, with set to be a new product from the founders in development. A new studio has begun work on their first music game. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“We thought those games might become like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, so I’ve always been optimistic. It's entirely possible for it to continue for future fans.”

Written by

William Wilson

A seasoned gaming journalist with over a decade of experience covering online casinos and slot trends across Europe.

SlotWorld Media

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